![]() Grid Autosport on PC, with all the settings cranked right up (and with the free high-res texture pack installed), is the best looking racer I’ve ever played. Nevertheless, this is still a nice-looking game, even though I was reviewing the PC version of the game on a powerhouse of a machine, none of the previous Grid games has looked anything other than stunning. The game is only available on Xbox 360, PS3 and PC- I’d imagine the Codemasters are saving their new-gen debut for a full-on Grid 3 release. If anything, the lack of a plot to slow things down does make it a bit relentless after a while and I had to pull myself away from the game just for a rest. Compared to Grid 2 it’s almost barren, but after a few goes you start to realise this more streamlined approach really works, I couldn’t believe how many races I’d entered after only a relatively short time playing. It’s all about you, your car and the circuit. The game does, however, deliver an exciting racing experience that can be enjoyed by everyone, from the casual player – who likes to look at their car, to the racing enthusiast who wants to sit in the driving seat.Īutosport is void of any story. It’s not a racing simulator, not by a long shot – the absence of pits is proof that. Grid Autosport is Codemasters’ apology to racing fans that were disappointed by their previous effort. Whilst the rather drawn out underdog story got in the way of the racing, it was the removal of the in-car view that was the straw that broke the camel’s back. It wasn’t by much, but it was enough to upset the faithful. Grid took the success of Dirt and built on the knowledge learnt during their TOCA days to produce a game grounded in just the right amount of realism without being a chore to pay.įor the sequel, Dirt 2, the British developers pushed their luck, overstepping a bit too far into arcade territory. Modern masters of the genre, the Codies had already proven themselves with Colin McRae’s Dirt and the TOCA (V8 Supercars) Race Driver series when they turned their attention back to circuit racing. All great games, but sometimes a little too fantastical.Įnter Codemasters and their Grid racing games. Then there’s the flip side of the coin, your Ridge Racers, your Burnouts and your Need for Speeds. If you are like me, your bad driving is only surpassed by your abysmal knowledge of car tuning and upgrading. Yes Forza and Gran Turismo, I’m talking about you. Attention to detail and realism is one thing, but the sad fact of the matter is that most of us would make pretty poor racing drivers. The damage models and sound effects also give a real meaty feel to every bump.īut as fun as the racing can be, niggling issues around it can hinder the experience.I like racing games, but far too many of the recent efforts have left me feeling a bit empty. Cars will spin-out, smash into you and offer a challenge that means the battle for eighth or ninth is just as tough as for the win. No matter which race you’re in, or where you are on the track, you’re guaranteed to be involved in high-octane, wheel-to-wheel action. It offers motorheads the chance to race across over 100 different routes through 22 locations in Endurance, Touring, Tuner, Street and Open Wheel events, as well as the GRID Grand Slam, which combines races from all five race types once you reach certain XP milestones. Codemasters certainly had its heart in the right place with the making of GRID Autosport, pitching it as a thrilling racing experience offering five different disciplines to make sure none of its fans are left behind.Īutosport certainly feels like a love letter to its fanbase, a thinly-veiled apology for the misguided GRiD 2.
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